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MINIGL.TXT
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1998-12-25
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============================================================
> 3Dfx Interactive, Inc. <
> glQuake Mini-Driver Kit <
============================================================
glQuake Driver Version: 1.30
This product may be covered by one or more of the following
US patents: 5,724,561 5,740,343
Copyright Notice
================
Copyright (c) 1998, 3Dfx Interactive, Inc. All Rights Reserved.
This kit contains UNPUBLISHED PROPRIETARY SOURCE CODE of 3Dfx Interactive, Inc.;
The contents of this kit may not be disclosed to third parties, copied or
duplicated in any form, in whole or in part, without the prior written permission
of 3Dfx Interactive, Inc.
Restricted Rights Legend
========================
Use, duplication or disclosure by the Government is subject to restrictions
as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
and Computer Software clause at DFARS 252.227-7013, and/or in similar or
successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
rights reserved under the Copyright Laws of the United States.
Contents
=================
This kit contains two special drivers for running Quake and Quake II on
3Dfx Banshee accelerator cards. The two files, opengl32.dll and 3Dfxgl.dll,
contained in this distribution are identical. For Quake II, you need to place
the driver file 3Dfxgl.dll in the Quake 2 application directory. The other driver
file, opengl32.dll, is for Quake 1, and it needs to be placed in the Quake directory.
Please note that having the file opengl32.dll in your path may prevent other
applications from running properly as this driver only contains the functionality
required by Quake and Quake II.
Installation
=================
For Quake II users:
-------------------------
After unzipping the drivers, simply move the 3Dfxgl.dll file to your Quake II
applications directory. Before doing so, you may wish to first backup or rename your
existing 3Dfxgl.dll.
For Quake I users:
-------------------------
Due to possible conflicts with other programs that use opengl32.dll, We strongly
recommend that you install this driver as follows:
1) For backup purposes, find your Quake directory and rename your existing
opengl32.dll (E.g. to opengl32.old).
2) Copy the new opengl32.dll to your Quake I directory.